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Course Information

Advanced 3D Animation (DMP 260)

Term: 2019-2020 School Year Spring Term

Faculty

Nick Schneider

STI Department:

Digital Media Production Technology

STI Bio:

STI Bio

Nicholas SchneiderDigital Media Production Instructor, 10+ years of professional experience that includes web development, design, motion graphics and programming. He earned his Associate degree in Graphic Communications from Southeast Technical Institute, and is currently completing a Bachelor’s degree at Dakota State University. He also has been a member of AIGA (American Institute of Graphic Artist), the professional association for design since 2006. He also served as the Lab Specialist for both Media Design and Digital Media Production for the 5 years, he assisted students and helped troubleshoot for both programs. 

Steven James Pierce
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Office Hours active Fridays 11 am to 1 pm in TEAMS calendar.

Tutoring can be by appointment relative to your needs as a working student.

I have been teaching digital media skills since 1998 when as an adjunct instructor I taught desktop video production with Adobe Premiere on Apple computers. 3D is my focus as an artist, and I became a full-time professor in 2000 as a 3D generalist teaching digital media arts and animation for business and entertainment.

These days I still have my 3D generalist skills active; modeling, texturing, animating and rendering, in Maya, and 3ds Max. Adobe PS, Premiere, AE are some of my favorite pre-production and post-production tools. For the last 7 years I taught table top and video game related course content, working with game engines like Unity and Unreal 3, and 4.  Video games have so many opportunities for young artists and it was fun developing young game artists who are still active in the game industry and doing other interactive experiences (apps).

The art of 3D animation is so engaging, and is a great way to explore your dreams. What’s your dream? Let’s work together to make it come alive.

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Schedule

Mon-Wed, 10:00 AM - 1:20 PM (1/13/2020 - 7/24/2020) Location: SF MICKE 220

Description

Students will continue to refine their skills in modeling for 3D animation in motion and continue to become more proficient with timing, weight and poses in animation. They will also continue to focus on the development and refinement of modeling 3D characters and objects. Students will refine and apply their knowledge of materials and textures. Adding bone and rigging characters and objects will continue to be a focus.